Tuesday 28 July 2020

(Tales From the D&D Table) The Lost Mines of Phandelver; Session One

We set out from the inn in Neverwinter with the wagonload of things we were hired to deliver and follow a path through the woods towards Phandalin. A couple kilometres into the forest we encounter two dead horses full of goblin arrows across the road through a small gully, which we realised would be a perfect ambush site. While the two fighters and the rogue are arguing over who should be the one to move the corpses, the bard goes over to them and gets shot at.

Nicolas, the male fighter, ran over and dragged the bard away, while the rogue shot in the direction the arrow came from, missing. The other fighter yells for the ambushers to show themselves.

A goblin tries to sneak up behind us, but is not very successful and Merielle the rogue tries to shoot it, but misses again. Nicolas yells at it to get out of his sight, and the goblin, terrified, turns and runs. The other ambushers give up as Arthan, the bard, uses magic on the fleeing goblin while mocking it.

Firenze, the female fighter, intimidates the remaining goblins into giving up completely for the day, and we investigate the area. On the dead horses Merielle and Arthan find an insignia, which the bard recognises as being that of our employer, and in the hide that the goblins had made, Firenze finds a pair of drag marks leading along a narrow path through the forest. Anxious to deliver our cargo, however, we elect to forgo investigation to take the wagon to Phandalin as we were supposed to.

Upon arrival at the tiny old mining town, the party divides into two; Nicolas and Merielle go to attempt delivery of the wagonload while Arthan and Firenze try to entertain the villagers. Arthan and his lute are a roaring success, while Firenze’s ‘singing’ is studiously ignored.

Meanwhile, Nic and Meri are learning that their patron never arrived in Phandalin, and the storekeeper is refusing delivery because of that. They return to the small inn where the other two have retired, Arthan earning their room by playing for the customers. The news of their employer’s disappearance is shared, and investigation of the ambush site is decided upon for the next day.

The next morning, the storekeeper having finally bought the supplies for 10g total, the party takes the now empty wagon back to the ambush site, to discover a pair of sleeping goblins, bows in hand. The bard and rogue sneak up behind them and scare them awake while a pair of their compatriots attempt to shoot at us, successfully hitting the bard in the shoulder. Firenze, seeing an opportunity for heroics, charges in with her halberd and rapidly bisects one of the surrendering snoozers, terrifying the other into fleeing.

The other two, one of whom had been at the last ambush attempt, try to avenge their friend, but are scared into submission by the bard; one flees and the other, quickly named Punky by the noble fighter due to his many piercings, is coerced into leading us to his clan’s cave, where the prisoners were taken.

Upon arrival at the cave, a quick plan was formed for scouting the cave, and Merielle was given the appearance of a goblin by the bard with a cantrip. Having reached the mouth of the cave, and spotting a trio of goblins hiding behind a thick bush at the entrance, the plan was swiftly forgotten as the elf drove her daggers into the backs of two of them, and the male fighter sped in to finish the third.

Any annoyance at the plan’s dismissal by the rogue was delayed until later, as Punky led them deeper in. One tunnel was a small challenge, being a slope with very worn steps, but was swiftly scaled with the aid of a crossbow bolt fired by Nic, the rogue’s piton on one end and her rope tied to the other. A swift investigation of a small cavern being used as sleeping quarters revealed nought, and they sneaked towards the area the goblin tribe was using as a jail, where they discovered the goblin chief and four bodyguards.

Combat swiftly ensues, Punky hiding inside a crate nearby, and soon descends into bloody madness as Meri’s arrows fly past, the goblin chief yells something in a strange language and Arthan successfully skewers not one but two goblins so thoroughly as to drench his arm in blood and goblin. Firenze is shot, and in her anger and pain she lashes out at the goblin chief, driving her rapier through him head to tail. The remaining pair of goblins flee.

The fighting over, we discover that the peril is not over as the water from a stream running through the cave system is starting to rise…