Tuesday 4 August 2020

(Tales from the D&D table) The Lost Mines of Phandelver; Session Two

Leaving the corpses behind, and towing a now catatonic bard (absent player), we search the other half of the cave to find a set of crude cages, in which is a beaten-unconscious human man in rags. Firenze breaks the cage, freeing the fellow, and we use the remains to craft a stretcher to carry him on. We then leave the cave and go through the sleeping area and follow a tunnel from the other side across a narrow bridge across the now rapidly flowing river.

At the end of the tunnel is a half flooded cavern, a slim path leading around the edge and into another cave with a trio of goblins inside, one larger than the other two and accompanied by a dozing wolf.

A swift plan is formulated, and leaving Punky and the bard to watch each other and the temporarily-dubbed Mr. Unconscious, Merielle tosses a flask of oil at the goblins, dousing one; Nicolas swiftly follows with a lit crossbow bolt, lighting the goblin and alerting the other inhabitants to our arrival. Merielle quickly fires an arrow of her own at the other small goblin, skewering it between the eyes leaving it to fall onto their campfire and adding to the claggy smell of barbequed goblin.

Firenze charges in with her halberd and drives it into the taller goblin's shoulder. The goblin barely flinches, and his wolf attempts to attack the fighter, but misses in its scramble to its feet.

Nic fires a bolt into the goblin's other shoulder, and it tries to retaliate by picking up and swinging its club at Firenze, but also misses. Meri, considering the goblin handled by the fighters, fires a shot at the wolf, and her arrow penetrates far enough to stick, but not enough to do any real damage. 'Renze and Nic attempt to intimidate the large goblin, stabbing and shooting it again respectively, and it is hurt but not cowed.

With another extremely luckily placed shot, Meri slays the wolf, her second arrow driving through the first Robin Hood style and delving deep into the unfortunate canine's heart. The death of his wolf breaks the goblin, and it tells us that our patron had been taken to the tribes' chief, somwhere out west.

In a strange attempt at mercy, Firenze finishes off the goblin and the group turn their attention to the glimmering pile of loot behind it. This heap consists of a trio of healing potions, which are shared between Firenze, Nicolas and Mr Unconscious, a load of gold which is piled into a backpack for dividing later, and the various accoutrements of a knight, which the group assume to belong to the now-conscious man.

At the back of the cave is a sheer drop into another cavern below, so a rope is tied to a secure looking rock and Nicolas descends first to find the cave beneath is occupied by a trio of wolves, sleeping and chained to the wall.

Explanations promised for later, the man follows, and is given his gear to put on as Punky and the bard are the next to descend the rope. Firenze is the last to use it, as Merielle unties it and climbs down without its assistance.

Meri and the knight successfully sneak past the wolves, but the others wake them, dodging their startled maws as they lash out. The group flee the caves and Merielle swiftly orients them, and they head away from the now flooded caverns and toward where they left the wagon.

As we walk, we explain who we are and what had happened to the knight, who then introduced himself as Sildar Hallwinter of the Gryphon Cavalry of Waterdeep. He had been accompanying their dwarven patron as he had been headed in the same direction when they were ambushed by the goblins who had proceeded to torture him and leave him in the sorry state we found him.

Having reached the wagon, we decide to bed down there and rest for the night.

(Discord, as it turns out, is decent enough to play over - after adjusting the sensitivity of our mics, ofc. Also playing from the comfort of your own bedroom can be fun, but not as fun as in person play. Hopefully we can return to that soon enough; if only people can learn to think of more than just themselves.)

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